ResourceLimits.h
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// This may look like C code, but it is really -*- C++ -*-
//
// Copyright @ 2014 ImageMagick Studio LLC, a non-profit organization
// dedicated to making software imaging solutions freely available.
//
// Definition of resource limits.
//
#if !defined(Magick_ResourceLimits_header)
#define Magick_ResourceLimits_header
#include "Magick++/Include.h"
namespace Magick
{
class MagickPPExport ResourceLimits
{
public:
// Pixel cache limit in bytes. Requests for memory above this limit
// are automagically allocated on disk.
static void area(const MagickSizeType limit_);
static MagickSizeType area(void);
// Pixel cache limit in bytes. Requests for memory above this limit
// will fail.
static void disk(const MagickSizeType limit_);
static MagickSizeType disk(void);
// The maximum number of open pixel cache files. When this limit is
// exceeded, any subsequent pixels cached to disk are closed and reopened
// on demand. This behavior permits a large number of images to be accessed
// simultaneously on disk, but with a speed penalty due to repeated
// open/close calls.
static void file(const MagickSizeType limit_);
static MagickSizeType file(void);
// The maximum height of an image.
static void height(const MagickSizeType limit_);
static MagickSizeType height(void);
// The maximum number of images in an image list.
static void listLength(const MagickSizeType limit_);
static MagickSizeType listLength();
// Pixel cache limit in bytes. Once this memory limit is exceeded,
// all subsequent pixels cache operations are to/from disk.
static void map(const MagickSizeType limit_);
static MagickSizeType map(void);
// Pixel cache limit in bytes. Once this memory limit is exceeded,
// all subsequent pixels cache operations are to/from disk or to/from
// memory mapped files.
static void memory(const MagickSizeType limit_);
static MagickSizeType memory(void);
// Limits the number of threads used in multithreaded operations.
static void thread(const MagickSizeType limit_);
static MagickSizeType thread(void);
// Periodically yield the CPU for at least the time specified in
// milliseconds.
static void throttle(const MagickSizeType limit_);
static MagickSizeType throttle(void);
// The maximum width of an image.
static void width(const MagickSizeType limit_);
static MagickSizeType width(void);
private:
ResourceLimits(void);
}; // class ResourceLimits
} // Magick namespace
#endif // Magick_ResourceLimits_header
MagickPPExport
#define MagickPPExport
Definition: Include.h:297
Include.h
Magick::ResourceLimits
Definition: ResourceLimits.h:16
Magick
Definition: Blob.h:17