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shinyphaser: An Interface to the 'Phaser.js' Game Framework

An API to build and control 2D games using the 'Phaser' 'JavaScript' engine. It enables integration with 'shiny' applications, allowing to create interactive games and simulations.

Version: 0.1.0
Imports: htmltools, R6, rlang, shiny
Suggests: knitr, rmarkdown, shinyalert, testthat (≥ 3.0.0), shinytest2 (≥ 0.5.1)
Published: 2026-06-07
DOI: 10.32614/CRAN.package.shinyphaser
Author: Maciej Banas [aut, cre]
Maintainer: Maciej Banas <banasmaciek at gmail.com>
BugReports: https://github.com/maciekbanas/shinyphaser/issues
License: MIT + file LICENSE
URL: https://github.com/maciekbanas/shinyphaser
NeedsCompilation: no
Materials: README, NEWS
CRAN checks: shinyphaser results

Documentation:

Reference manual: shinyphaser.html , shinyphaser.pdf
Vignettes: Build your first shinyphaser game (source, R code)

Downloads:

Package source: shinyphaser_0.1.0.tar.gz
Windows binaries: r-devel: shinyphaser_0.1.0.zip, r-release: shinyphaser_0.1.0.zip, r-oldrel: shinyphaser_0.1.0.zip
macOS binaries: r-release (arm64): shinyphaser_0.1.0.tgz, r-oldrel (arm64): shinyphaser_0.1.0.tgz, r-release (x86_64): shinyphaser_0.1.0.tgz, r-oldrel (x86_64): shinyphaser_0.1.0.tgz

Linking:

Please use the canonical form https://CRAN.R-project.org/package=shinyphaser to link to this page.

These binaries (installable software) and packages are in development.
They may not be fully stable and should be used with caution. We make no claims about them.
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