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shinyTimer shinyTimer Logo

R-CMD-check

shinyTimer allows you to easily integrate a countdown timer into Shiny UI, providing real-time updates and server notification when the timer completes.

In examples below I make use of shinyMobile framework.

Install

Development version:

# install.packages("remotes")
remotes::install_github("maciekbanas/shinyTimer")

How it works

To get things work you need to add in your UI shinyTimer() and trigger an action in your server (e.g. countDown()).

Try it out:

ui <- shinyMobile::f7Page(
  shinyMobile::f7Card(
    shinyTimer::shinyTimer(
      inputId = "shiny_timer",
      seconds = 10L, 
      type = "simple", 
      style = "font-weight: bold; font-size: 72px; text-align:center"
    )
  )
)

server <- function(input, output, session) {
  shiny::observe({
    shinyTimer::countDown(
      inputId = "shiny_timer"
    )
  })
}

shinyApp(ui, server)

shinyTimer() is by default a simple one, but you can switch to clock types by passing mm:ss, hh:mm:ss or mm:ss.cs (with centiseconds) to type parameter.

You can either set seconds, minutes or hours.

When timer completes

Once the timer reaches 0 JavaScript sends timer_done value to Shiny input. You can use it to trigger an action (see example below).

ui <- shinyMobile::f7Page(
  shinyMobile::f7Card(
    shinyTimer::shinyTimer(
      inputId = "shiny_timer",
      seconds = 10L, 
      type = "simple", 
      style = "font-weight: bold; font-size: 72px; text-align:center"
    ),
    shinyMobile::f7Button(
      "start_timer",
      label = "Start", 
      size = "large",
      rounded = TRUE,
      color = "orange"
    ) |>
      htmltools::tagAppendAttributes(
        style = "font-size:20px;"
      )
  )
)

server <- function(input, output, session) {
  shiny::observeEvent(input$start_timer, {
    shinyTimer::countDown("shiny_timer")
  })
  shiny::observeEvent(input$timer_done, {
    shinyMobile::f7Dialog(
      id = "dialog",
      title = "Time's Up!",
      text = ""
    )
  })
}

shinyApp(ui, server)

Stopwatch

You can also use shinyTimer as a stopwatch. Simply trigger shinyTimer in your server with countUp(). You can also pauseTimer() and resetTimer().

ui <- shinyMobile::f7Page(
  shinyMobile::f7Card(
    shinyTimer::shinyTimer(
      inputId = "shiny_timer",
      seconds = 0L, 
      type = "mm:ss.cs", 
      style = "font-weight: bold; font-size: 72px; text-align:center"
    ),
    shiny::br(),
    shinyMobile::f7Block(
      shinyMobile::f7Button(
        "start_timer",
        label = "Run", 
        size = "large",
        rounded = TRUE,
        color = "green"
      ) |>
        htmltools::tagAppendAttributes(
          style = "font-size:20px;"
        ),
      shinyMobile::f7Button(
        "pause_timer",
        label = "Pause", 
        size = "large",
        rounded = TRUE,
        color = "orange"
      ) |>
        htmltools::tagAppendAttributes(
          style = "font-size:20px;"
        ),
      shinyMobile::f7Button(
        "resume_timer",
        label = "Reset", 
        size = "large",
        rounded = TRUE,
        color = "blue"
      ) |>
        htmltools::tagAppendAttributes(
          style = "font-size:20px;"
        )
    )
  )
)

server <- function(input, output, session) {
  shiny::observeEvent(input$start_timer, {
    shinyTimer::countUp("shiny_timer")
  })
  shiny::observeEvent(input$pause_timer, {
    shinyTimer::pauseTimer("shiny_timer")
  })
  shiny::observeEvent(input$resume_timer, {
    shinyTimer::resetTimer("shiny_timer")
  })
}

shinyApp(ui, server)

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They may not be fully stable and should be used with caution. We make no claims about them.
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