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The fabricerin
(spelled fabrikerine)
package allows you to create easily canvas elements within your Shiny
app and RMarkdown documents. Thanks to Garrick Aden-Buie, you can
also use it within your xaringan slides. You can use the canvas to
render shapes, images and text. You can also create a canvas for
drawing/taking notes purposes. Under the hoods, fabricerin
relies on the the fabricjs JavaScript
library.
You can install the development version from GitHub with:
# install.packages("remotes")
::install_github("feddelegrand7/fabricerin") remotes
First of all, I’d like to state that all the example provided apply
the same way to Shiny and Rmd documents (in Rmd use the functions
directely (e.g. without wrapping them inside fluidPage()). Note
thatfabricerin
is not an R wrapper for the fabricjs library
in the sense that it doesn’t cover all the capabilities of the library.
The fabricerin
package relies only on some specified
features that according to me will help Shiny/Rmd users. Of course, if
you need some improvement, feel free to create a Pull Request.
library(shiny)
library(fabricerin)
<- fluidPage(
ui
fabric_drawing(cid = "canvas123")
)
<- function(input, output){}
server
shinyApp(ui, server)
Currently, fabricerin
supports three types of shapes:
Rectangle, Triangle, Circle and Polygon. The user can interact with the
shape and modify its position, size and rotation. If you want to disable
this interactivity, you can set selectable =FALSE
library(shiny)
library(fabricerin)
<- fluidPage(
ui
fabric_shape(cid = "canvaId", # canvas id
cfill = "orange", # canvas color
cwidth = 800, # the width of the canvas
cheight = 600, # the height of the canvas
shapeId = "shapeId", # shape id
shape = "Rect",
fill = "red", # shape color
width = 400,
height = 400,
left = 100, # the position of the shape from the left relative to the canvas
top = 100, # the position of the shape from the top relative to the canvas
strokecolor = "darkblue",
strokewidth = 5,
selectable = TRUE)
)
<- function(input, output){}
server
shinyApp(ui, server)
You can add as many shape as you want to an existing canvas using the
fabric_shape_add()
function. Don’t forget to
reference the preexisting canvas with its ID:
library(shiny)
library(fabricerin)
<- fluidPage(
ui
fabric_shape(cid = "canvaId",
shapeId = "cr1",
shape = "Circle",
radius = 30,
left = 100),
fabric_shape_add(cid = "canvaId",
shapeId = "cr2",
shape = "Circle",
radius = 30,
left = 200),
fabric_shape_add(cid = "canvaId",
shapeId = "cr3",
shape = "Circle",
radius = 30,
left = 300),
fabric_shape_add(cid = "canvaId",
shapeId = "cr4",
shape = "Circle",
radius = 30,
left = 400)
)
<- function(input, output){}
server
shinyApp(ui, server)
You can insert an image within a canvas a play with it using the
fabric_image()
function. Note that this function accepts
only URL external images.
<- fluidPage(
ui
fabric_image(cid = "cimage",
cfill = "lightblue",
imgId = "Rimg",
imgsrc = "https://upload.wikimedia.org/wikipedia/commons/thumb/1/1b/R_logo.svg/724px-R_logo.svg.png")
)
<- function(input, output) {}
server
shinyApp(ui = ui, server = server)
Similar to shapes, you can add images to preexisting canvas using the
fabric_image_add()
function:
library(shiny)
library(fabricerin)
<- fluidPage(
ui
fabric_image(cid = "cimage",
imgId = "Rimg",
imgsrc = "https://upload.wikimedia.org/wikipedia/commons/thumb/1/1b/R_logo.svg/724px-R_logo.svg.png",
imgheight = 200,
imgwidth = 200),
fabric_image_add(cid = "cimage",
imgId = "rstudioimg",
imgsrc = "https://raw.githubusercontent.com/rstudio/hex-stickers/master/PNG/dplyr.png",
imgwidth = 200,
imgheight = 200,
left = 400)
)
<- function(input, output) {}
server
shinyApp(ui = ui, server = server)
The fabric_text()
function has many arguments, feel free
to check them out:
<- fluidPage(
ui
fabric_text(cid = "cId",
textId = "text",
text = " 'But A Hero Is A Guy Who Gives Out The Meat To Everyone Else. \\n I Want To Eat The Damn Meat!' \\n Monkey D. Luffy",
cfill = "#DD5347",
left = 120,
shadowCol = "blue",
fontSize = 20,
fontWeight = "bold",
lineHeight = 3
)
)<- function(input, output) {}
server
shinyApp(ui = ui, server = server)
Here also, we can use the fabric_text_add()
function to
incorporate a text object within a canvas element:
library(shiny)
library(fabricerin)
<- fluidPage(
ui
fabric_shape(cid = "canvas123",
cfill = "lightblue",
cwidth = 1000,
shapeId = "tri1",
shape = "Triangle",
fill = "darkblue"),
fabric_text_add(cid = "canvas123",
textId = "txt1",
text = "This is a darkblue Triangle !",
left = 350
)
)
<- function(input, output) {}
server
shinyApp(ui = ui, server = server)
You can set an image as a background or as a foreground (overlay) for a canvas as follows:
<- fluidPage(
ui
fabric_shape(cid = "canvas123",
shapeId = "tri1",
shape = "Triangle",
fill = "lightblue"),
fabric_curtail(cid = "canvas123",
imgsrc = "https://st.depositphotos.com/1642482/1904/i/950/depositphotos_19049237-stock-photo-leaf.jpg",
type = "background"
)
)
<- function(input, output) {}
server
shinyApp(ui = ui, server = server)
Please note that the fabricerin project is released with a Contributor Code of Conduct. By contributing to this project, you agree to abide by its terms.
These binaries (installable software) and packages are in development.
They may not be fully stable and should be used with caution. We make no claims about them.
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