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There are a lot of spells in the various Dungeons &
Dragons source books that your character might be able to invoke.
Finding specific spells can be a daunting task in the face of the sheer
number of spells that exist so dndR
has some functions to
hopefully make this effort more manageable for your magic-using player
characters and NPCs.
The spell_list
function lets you search through official
spells based on several criteria that you specify. A dataframe including
all of the big-picture information for spells that meet your criteria is
returned to help orient you for any subsequent steps you plan on taking.
Note that all spell_list
arguments that accept characters
are case in-sensitive and queries use partial string matching
so you don’t need to try to engineer exact matches.
This function lets you can query spells based on one or more of the following criteria:
# Find all sorcerer spells that have the word 'bolt' in the name
bolt_df <- dndR::spell_list(name = "bolt", class = "sorcerer")
# Check the structure of that output
str(bolt_df)
#> 'data.frame': 4 obs. of 10 variables:
#> $ spell_name : chr "Fire Bolt" "Witch Bolt" "Lightning Bolt" "Chaos Bolt"
#> $ spell_source: chr "Player's Handbook.241, System Reference Document.144" "Player's Handbook.289" "Player's Handbook.255, System Reference Document.159" "Xanathar’s Guide to Everything.151"
#> $ pc_class : chr "artificer, sorcerer, wizard" "sorcerer, warlock, wizard" "sorcerer, wizard, artificer: armorer, druid: mountain, warlock: fathomless" "sorcerer"
#> $ spell_level : chr "cantrip" "level 1" "level 3" "level 1"
#> $ spell_school: chr "evocation" "evocation" "evocation" "evocation"
#> $ ritual_cast : logi FALSE FALSE FALSE FALSE
#> $ casting_time: chr "1 action" "1 action" "1 action" "1 action"
#> $ range : chr "120 feet" "30 feet" "self (100-foot line)" "120 feet"
#> $ components : chr "V, S" "V, S, M (a twig from a tree that has been struck by lightning)" "V, S, M (a bit of fur and a rod of amber, crystal, or glass)" "V, S"
#> $ duration : chr "instantaneous" "concentration, up to 1 minute" "instantaneous" "instantaneous"
# Find all seventh-level necromancy spells in the wizard spell list
necro_df <- dndR::spell_list(school = "necromancy", class = "wizard", level = 7)
# Check the structure
str(necro_df)
#> 'data.frame': 2 obs. of 10 variables:
#> $ spell_name : chr "Finger of Death" "Tether Essence"
#> $ spell_source: chr "Player's Handbook.241, System Reference Document.144" "Explorer’s Guide to Wildemount.189"
#> $ pc_class : chr "sorcerer, warlock, wizard" "wizard: chronurgy, wizard: graviturgy"
#> $ spell_level : chr "level 7" "level 7"
#> $ spell_school: chr "necromancy" "necromancy"
#> $ ritual_cast : logi FALSE FALSE
#> $ casting_time: chr "1 action" "1 action"
#> $ range : chr "60 feet" "60 feet"
#> $ components : chr "V, S" "V, S, M (a spool of platinum cord worth at least 250 gp, which the spell consumes)"
#> $ duration : chr "instantaneous" "concentration, up to 1 hour"
If you need to access the specific description of a particular spell
(or spells), you can use the spell_text
function. This
returns an R-style dataframe equivalent of the sort of spell card
information you’d find in the back of a typical D&D source book.
# Get the Chill Touch spell description
dndR::spell_text(name = "chill touch")
#> spell_name spell_source
#> 1 Chill Touch Player's Handbook.221, System Reference Document.124
#> pc_class spell_level spell_school ritual_cast
#> 1 sorcerer, warlock, wizard, druid: spores cantrip necromancy FALSE
#> casting_time range components duration
#> 1 1 action 120 feet V, S 1 round
#> description
#> 1 You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
#> higher_levels
#> 1 This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
I typically use this function to get more detail on a particular
spell after searching more broadly with spell_list
but I
think it’s also nice as a quick reference if you need to consult the
specific language of the spell description or remind yourself how
casting the spell with a higher level spell slot affects the spell.
These binaries (installable software) and packages are in development.
They may not be fully stable and should be used with caution. We make no claims about them.
Health stats visible at Monitor.