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Sequential strategies for finding a game equilibrium are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically. V. Picheny, M. Binois, A. Habbal (2018) <doi:10.1007/s10898-018-0688-0>. M. Binois, V. Picheny, P. Taillandier, A. Habbal (2020) <doi:10.48550/arXiv.1902.06565>.
Version: | 1.2.0 |
Imports: | Rcpp (≥ 0.12.5), DiceKriging, GPareto, KrigInv, DiceDesign, MASS, mnormt, mvtnorm, methods, matrixStats |
LinkingTo: | Rcpp |
Suggests: | DiceOptim, testthat |
Published: | 2022-01-23 |
DOI: | 10.32614/CRAN.package.GPGame |
Author: | Victor Picheny [aut, cre], Mickael Binois [aut] |
Maintainer: | Victor Picheny <victor.picheny at inra.fr> |
BugReports: | https://github.com/vpicheny/GPGame/issues |
License: | GPL-3 |
URL: | https://github.com/vpicheny/GPGame |
NeedsCompilation: | yes |
Materials: | README NEWS |
CRAN checks: | GPGame results |
Reference manual: | GPGame.pdf |
Package source: | GPGame_1.2.0.tar.gz |
Windows binaries: | r-devel: GPGame_1.2.0.zip, r-release: GPGame_1.2.0.zip, r-oldrel: GPGame_1.2.0.zip |
macOS binaries: | r-release (arm64): GPGame_1.2.0.tgz, r-oldrel (arm64): GPGame_1.2.0.tgz, r-release (x86_64): GPGame_1.2.0.tgz, r-oldrel (x86_64): GPGame_1.2.0.tgz |
Old sources: | GPGame archive |
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These binaries (installable software) and packages are in development.
They may not be fully stable and should be used with caution. We make no claims about them.
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