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Vulkan Memory Allocator
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Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool, or total. More...
#include <vk_mem_alloc.h>
Public Attributes | |
| uint32_t | blockCount |
Number of VkDeviceMemory objects - Vulkan memory blocks allocated. | |
| uint32_t | allocationCount |
| Number of VmaAllocation objects allocated. | |
| VkDeviceSize | blockBytes |
Number of bytes allocated in VkDeviceMemory blocks. | |
| VkDeviceSize | allocationBytes |
| Total number of bytes occupied by all VmaAllocation objects. | |
Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool, or total.
These are fast to calculate. See functions: vmaGetHeapBudgets(), vmaGetPoolStatistics().
| VkDeviceSize VmaStatistics::allocationBytes |
Total number of bytes occupied by all VmaAllocation objects.
Always less or equal than blockBytes. Difference (blockBytes - allocationBytes) is the amount of memory allocated from Vulkan but unused by any VmaAllocation.
| uint32_t VmaStatistics::allocationCount |
Number of VmaAllocation objects allocated.
Dedicated allocations have their own blocks, so each one adds 1 to allocationCount as well as blockCount.
| VkDeviceSize VmaStatistics::blockBytes |
Number of bytes allocated in VkDeviceMemory blocks.
VkDeviceMemory object (e.g. as in VkPhysicalDeviceLimits::maxMemoryAllocationCount) is called a "block" in VMA, while VMA calls "allocation" a VmaAllocation object that represents a memory region sub-allocated from such block, usually for a single buffer or image. | uint32_t VmaStatistics::blockCount |
Number of VkDeviceMemory objects - Vulkan memory blocks allocated.
These binaries (installable software) and packages are in development.
They may not be fully stable and should be used with caution. We make no claims about them.
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