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terrainmeshr: Triangulate and Simplify 3D Terrain Meshes

Provides triangulations of regular height fields, based on the methods described in "Fast Polygonal Approximation of Terrains and Height Fields" Michael Garland and Paul S. Heckbert (1995) <https://www.mgarland.org/files/papers/scape.pdf> using code from the 'hmm' library written by Michael Fogleman <https://www.github.com/fogleman/hmm>.

Version: 0.1.0
Imports: Rcpp (≥ 1.0.0)
LinkingTo: Rcpp
Published: 2020-04-29
Author: Tyler Morgan-Wall ORCID iD [aut, cph, cre], Michael Fogleman [ctb, cph]
Maintainer: Tyler Morgan-Wall <tylermw at gmail.com>
BugReports: https://www.github.com/tylermorganwall/terrainmeshr/issues
License: MIT + file LICENSE
URL: https://www.github.com/tylermorganwall/terrainmeshr
NeedsCompilation: yes
SystemRequirements: C++11
CRAN checks: terrainmeshr results

Documentation:

Reference manual: terrainmeshr.pdf

Downloads:

Package source: terrainmeshr_0.1.0.tar.gz
Windows binaries: r-devel: terrainmeshr_0.1.0.zip, r-release: terrainmeshr_0.1.0.zip, r-oldrel: terrainmeshr_0.1.0.zip
macOS binaries: r-release (arm64): terrainmeshr_0.1.0.tgz, r-oldrel (arm64): terrainmeshr_0.1.0.tgz, r-release (x86_64): terrainmeshr_0.1.0.tgz, r-oldrel (x86_64): terrainmeshr_0.1.0.tgz

Reverse dependencies:

Reverse imports: rayshader

Linking:

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These binaries (installable software) and packages are in development.
They may not be fully stable and should be used with caution. We make no claims about them.
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