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boids4R 0.3.1
- Updated
DESCRIPTION for CRAN resubmission by removing
the redundant trailing “for R” from the title and adding the formal
Reynolds (1987) doi:10.1145/37402.37406 method reference.
- Added the missing
\value{} documentation for
as_ggwebgl_spec() and described the
ggwebgl_spec output structure.
- Added alt text to the README logo image for pkgdown accessibility
checks.
boids4R 0.3.0
- Added a 3D-focused flock, herd, swarm, and school vignette with 2D
overhead variants where they clarify the same collective-motion
pattern.
- Added a swarm-art vignette showing how recorded frames can be turned
into trail drawings, time-layered particle prints, negative-space
obstacle compositions, and depth-coloured 3D projections.
- Added compact, deterministic examples to exported function
documentation so CRAN checks exercise the user-facing API.
- Declared
ggWebGL (>= 0.4.0) as the optional WebGL
backend now that it is on CRAN, and guarded examples/tests against older
adapter APIs.
boids4R 0.2.0
- Added a scenario-gallery vignette covering built-in 2D and 3D swarm
scenarios, renderer-neutral frame summaries, species-level diagnostics,
base graphics snapshots, and optional
ggWebGL handoff.
- Added a custom simulation workflow vignette showing explicit state,
world, obstacle, predator, attractor, metric, parameter-sweep, and
mixed-species 3D workflows.
- Updated the obstacle-corridor scenario so initial boid positions are
sampled outside obstacle discs.
- Tuned custom workflow examples so the solid obstacle diagnostics
show positive final obstacle clearance while preserving soft steering
semantics.
- Declared
htmlwidgets as a suggested package for manual
WebGL export examples.
boids4R 0.1.0
- Initial commit of the package.
These binaries (installable software) and packages are in development.
They may not be fully stable and should be used with caution. We make no claims about them.
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